Remaining Freestyle bugs
The Freestyle BUGS.TXT mentions a list of remaining bugs. I have personally experienced crashes (not necessarily on big models) and some rare but incorrect silhouette calculations.
Stéphane: how do you want to deal with these bugs ? how about long-term maintenance ?
Mesh structure in Freestyle
This is not a question, just a note to myself. Jean-Luc mentioned that Blender uses an internal mesh structure called vlak (render/intern/include/renderdatabase.h: cf VlakTableNode) to render objects: every object (except strands) is converted to a vlak (triangles) before it is rendered.
I’ll have to see how this might interfere with Freestyle’s inner mesh structure: in the second phase, will I have to convert Freestyle’s mesh structure to vlaks ?
Friendly names for style API
We’ll maybe have to change some of the API’s method/class names, to make them more adapted to artists’ use. We could also ask some feedback from Blender users.