Freestyle integration into Blender

April 28, 2008

Issues/remarks from application process

Filed under: Questions — The dev team @ 4:12 PM

Remaining Freestyle bugs
The Freestyle BUGS.TXT mentions a list of remaining bugs. I have personally experienced crashes (not necessarily on big models) and some rare but incorrect silhouette calculations.
Stéphane: how do you want to deal with these bugs ? how about long-term maintenance ?

Mesh structure in Freestyle
This is not a question, just a note to myself. Jean-Luc mentioned that Blender uses an internal mesh structure called vlak (render/intern/include/renderdatabase.h: cf VlakTableNode) to render objects: every object (except strands) is converted to a vlak (triangles) before it is rendered.
I’ll have to see how this might interfere with Freestyle’s inner mesh structure: in the second phase, will I have to convert Freestyle’s mesh structure to vlaks ?

Friendly names for style API
We’ll maybe have to change some of the API’s method/class names, to make them more adapted to artists’ use. We could also ask some feedback from Blender users.

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