Freestyle integration into Blender

June 8, 2008

Scene rendering

Filed under: Update — The dev team @ 7:54 PM

Because of school, I have not been able to work on the project this whole week. Today, I modified Freestyle’s execution a bit. The current scene is now rendered (I modified Blender’s 3ds export Python script so that it calls its saving method when interpreted). The scene is still rendered with a fixed style and a fixed camera set in test_config.h. I will remove these dependencies in the next days. I modified the execution pipeline to initialize the view and the controller only once. Therefore, the subsequent renderings are faster.

I think that I also removed the pending ‘aspect ratio’ bug by calling the proper Camera setter function. In this revision, the BF_LIB3DS_LIBPATH variable is no longer here and corrects a linking warning/error.

Here is the render of Suzanne for the ‘contour’ style (note that the results is not exactly similar, as Freestyle uses a perspective projection) :

Advertisements

Leave a Comment »

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: