Freestyle integration into Blender

September 25, 2008

Quick update

Filed under: Update — The dev team @ 6:18 PM

I have not taken the time to update the project recently for many reasons and I wish I wasn’t keeping you all so anxious for more features and documentation. The good news is that I should have some free time in the next few days and I intend on getting some work done.

In the mean time, I made two little corrections today. I first incorporated Tamito Kajiyama’s patch, which he says resolves some stability issues on the Win32 build (particularly on older machines). Secondly, I removed the whole paper textures functionality, correcting the weird “hitepaper.jpg” loading misprint. Right now, strokes are rendered on a white background. In the future, strokes will be rendered directly in their own layer (as was intended in the proposal) so you will have complete creative control over the background.

Before working on the layer functionality, I will get the environment variable “issue” resolved once and for all. I will have the style modules and data directly stored in Blender’s standard directories. I do not know how to do that yet but I figure it shouldn’t be too hard.

I will keep you updated in the next few days on the blog.


  1. Yipee, more updates coming…. oh, how wonderful it will be to have freestyle rendered on its own layer(with alpha)…
    Thank you for your hard work Maxime!

    Comment by 3D — September 25, 2008 @ 9:29 PM

  2. yay! thank you for all your work.

    Comment by tkroo — September 27, 2008 @ 9:41 PM

  3. Hi Maxime,
    I finally managed to compile your freestyle branch correctly on a 64bit ubuntu… Last commit you did seems to have solved everything.
    Everything worked like a charm.
    Man, big congrats to you, it works perfectly, the result is amazing! You don’t imagine how much this will be useful for me!
    I’ll dig a bit into the style scripts to see how it is made… I guess the possibilities are just fantastic.
    Cheers and thanks a lot for all this!

    Comment by yorik — September 28, 2008 @ 4:28 PM

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