As of today, Freestyle runs without having to set the FREESTYLE_BLENDER_DIR environment variable: style modules and data files are now stored in the standard
.blender/scripts/freestyle directory. This should allow all of you to compile and use the branch for your own tests.
I also generalized the
glBlendEquation function verification to all platforms, not just for the Win32 build. Depending on your card and driver,
glBlendEquation might not be supported or might only be accessible through
I hope that these changes will make the program more robust and will allow a greater amount of people to use Freestyle. Let me know if you are experiencing problems with the latest revision. I am (finally…) moving on to an essential addition: strokes are going to be rendered by Blender’s internal engine (rather than by OpenGL).