Freestyle integration into Blender

March 15, 2009

Weekly update March 9-15

Filed under: Update — The dev team @ 7:29 PM

In the period of March 9 through 15, several updates were made to the code base.  Efforts were mainly directed to consolidation of the Python API and several bugs that led to immediate crashes were fixed.  The execution of style modules is now more stable than the previous revisions.  Also the StrokeVertex::setPoint() method has been fixed, which enables some shaders (including pySinusDisplacementShader in the shaders module) that rely on the method.  The image below is a test render using pySinusDisplacementShader.

sinus_tn

This week we have another render to present here, contributed by Naoki-san, a member of Blender.jp.  The original model of a water wheel is shown in the upper right of the image, and the results of two style modules, backbone_strecher.py and sequentialsplit_sketchy.py, are shown in a composited form and also in strokes only.  The colored results look like illustrations in a fairytale book.  Thanks Naoki-san for sharing the nice results.

blenderjp_naoki_tn

2 Comments »

  1. Thank for the new bug fixes and the coding :-)

    the renders look great too, I’m excited to try out this new build on graphicall soon.

    Comment by 3D — March 15, 2009 @ 10:21 PM

  2. cool update!

    Comment by ike — October 24, 2010 @ 12:10 AM


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