Freestyle integration into Blender

November 30, 2009

Weekly update October 26-November 30

Filed under: Update — The dev team @ 8:50 AM

Since the last blog update, the dev team worked on internal improvements concerning the interface between Blender 2.5 and Freestyle. The context issue reported in the last blog post was partially addressed, and now the branch is capable of .blend files having multiple scenes. Freestyle module parameters can be independently specified for each scene. The compositor should work with multiple Freestyle-based scenes as expected.

The remaining context issue is the question of how to provide style modules with a way of accessing the current scene being rendered. We have been contacting core Blender developers to discuss the most appropriate extension of the Freestyle Python API design.

In the meantime, the branch has been merging those changes made in the trunk. On November 24 the long-awaited Blender 2.5 Alpha 0 was finally released. The Freestyle branch has incorporated all functionality in the Alpha 0 release including the new splash screen (below).

splash_tn

The render of the week is a set of images offerred by Nakeyta Schulz. Precise models, approximate ambient occlusion (AAO) and strokes with Freestyle all together result in a very descriptive appearance. Node-based hatching and “fake” tone are also nice additions. Check out his blog for more renders and the node setup for the fake tone. Thank you Nakeyta for sharing the Freestyle results with us!

nakeyta_1_tn nakeyta_2_tn
nakeyta_3_tn nakeyta_4_tn
nakeyta_5_tn nakeyta_6_tn
nakeyta_7_tn nakeyta_8_tn

Advertisements

2 Comments »

  1. I heard from maxime’s blog that development has handed over you…

    Is there a plan to merge Freestyle completely when 2.5 final arrived?

    Comment by nullmen — December 8, 2009 @ 12:21 PM

  2. Kudos to Maxime for knowing when to pass the development into somebody else’s hands and kudos to Tamito for stepping up to continue the work.

    I have been waiting for Freestyle to become usable for far too long, so I hope that this change will propel it to make it to Blender 2.5 in its full power.

    All the best!

    Comment by Barts — December 8, 2009 @ 1:58 PM


RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: