Freestyle integration into Blender

February 22, 2010

Weekly update February 17-21

Filed under: Update — The dev team @ 7:51 PM

Since the last blog post, the Freestyle branch has incorporated just a few commits.  One of them is concerned with the support of procedural duplication such as DupliVerts and DupliFaces.  Now those objects that are generated by these duplication functionalities should get their edges rendererd by Freestyle as you expect.  Emission of duplicated objects from particles should work as well.

In the meantime, the Blender Foundation has released Blender 2.5 alpha 1 that incorporates hundreds of bug fixes, recovers missing functionalities, and offers new features.  Congratulations to the development team!

It’s been a while since the last time we presented the renders of the week.  This time we have some renders from Rylan Wright (Ronin) who is one of active Freestyle branch users.  The first image below is a piece of fan art based on Gurren Lagann.  The strong strokes are achieved by a combination of qi0.py and japanese_bigbrush.py together with an orthographic camera.  The third image shows a cute female character named Winifred from an upcoming publication illustrated by Rylan.  Thank you Rylan for sharing the nice artwork!

    

 

3 Comments »

  1. great pictures :)

    Comment by Max Puliero — February 23, 2010 @ 8:23 AM

  2. These renders are cool!

    Glad to see work progressing steadily.

    Comment by Barts — February 25, 2010 @ 12:02 PM

  3. Also, I have gave the newest Windows build of Blender 2.5 with Freestyle a try – after first rendering it becomes unstable and crashes, but damn does Freestyle look good in it.

    Comment by Barts — February 26, 2010 @ 3:21 PM


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